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MMORPGs Improvement

Recently, I read a topic by Video Game Philosopher titled "What is your Quest?". In that post, he discussed the current system of MMORPGs, particularly quests.

Quests system is a system that allows players to help NPC (Non-Player Character) with their problems in return for compensation. I believe the first MMORPG to come up with this system or at least make it the mainstream trend is WoW (World of Warcraft ).

Now, for anyone who's used to playing these games, quests are really just a way for players to level up. And sadly enough, the script behind these quests are usually half-arsed! For instance, a NPC wants your help dealing with some monsters, of course, the NPC is usually more bodily-fit than your character but that doesn't seem to stop him from asking you anyways. When you look into the reason why he wants these monsters dealt with, you'd find some stupid reason, like they trashed my shop or I lost my ring!

Of course, there are many who love this system, I however, don't. I won't get into the whole existential talk here about what purpose MMORPGs really exist for. You can't, no matter how hard you try, get a sense of accomplishment in MMORPGs! You only strive to level up, and when you do, you find 10,000 other players just like you, have the same weapons like you, same appearance and nothing at all to differentiate you from them except for your name and your guild, if you were in any.

I long for a MMORPG that's skill-based. That way, when I grind and level, there's still something that can make me different than anyone else, let's say in a duel or pvps. I'm sick and tired of those point and click games, I feel like I'm watching this pointless slaughter for no reason at all!
The only game that's somewhat decent is AoC (Age of Conan). I say it's decent because I only read about and never tried it myself.

You can read Video Game Philosopher's post on his blog in this link.


Player skill systems are hard to impliment in an MMORPG universe. However, character skill-based games are a lot of fun to play (if Project Entropia didn't require a lot of real money to play, I'd love it).

June 10, 2008 at 7:08 AM  

Project Entropia? I never heard about it. What's the difference between player skill system and a character skill-based games? I don't get it.

June 10, 2008 at 3:38 PM  

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