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A preview made by Matt Leone, at 1up.com, discusses new improvements to the new installment in the GoW series. New features include, running on walls, grabbing enemies and slam them, riding Cyclops and Harpies and new weapons!

Also big battles where as much as 50 enemies can come at you at once. Here are some excerpts from the preview:

This is about as specific as Asmussen will get about the game's story: "There is going to be a truth revealed at the end of this game that I believe is going to be profound and relevant for everybody who plays the game, and it will give you the true meaning of 'And in the end, there will only be chaos.'"

And regarding the finality of the series,

Not that there was really much doubt, but for those concerned that recent press release statements indicated that God of War 3 would be the final game in the series -- rather than the end of this initial three-part story -- Asmussen says, "I don't know about the future of God of War," leaving the door wide open for the series to continue in different ways down the line.






Because of how much the visuals have improved since the PS2 games, the developers are planning to skip CG cut-scenes and use their in-game character models and environments for all story sequences this time around.

Read the full preview here.

Eidos Merger?

Recently, talks with Tomb Raider publisher, Eidos, began to surface on the web. The identity of the proposing side wasn't revealed, that is until now. It's none other than RPG giant, Square Enix!

After failing to merge with Dynasty Warriors's publisher, Koe, Square Enix seems to not falter one bit in their quest to appeal to Western gamers! Eidos laid off alot of their employees after Tomb Raider: Underworld failed to reached its quota. Eidos seems to be positive about the merger, though.

We'll just have to wait and see about this! I didn't really expect this to happen! It seems to me that the two companies work in different areas in the gaming industry, I don't know how this will work out :S

New Blog!

I'm happy to say that I made a new blog! Well, it's actually old, but I renovated it a little ^_^. I hope you all can continue to read ;)

My new blog!

On Square Enix

Square Enix revealed new info on Final Fantasy XIII for PS3 and Xbox 360:

  • The company wants to build the game as unbiased to any specific market as possible
  • Currently only the PS3 version is in development. The Xbox 360 version will begin as soon as the PS3 version is completed
  • The game will run on one Blu-ray disc
  • The Xbox 360 version is not a betrayal to PS3 fans because the PS3 version is not stopped or moved
  • Right now the game is designed specifically for PS3, the team will worry about how to optimize the game on 360 when it's done
  • Scenario of the game is finished, the "Art assets" are 80% completed
  • All the FFXIII games have different directors, but they are all based on the Crystal Mythology and expressed in different ways
  • The game is more futuristic, it is somewhere between FFX's fantasy environment and FFVII's high-tech setting
  • The final product will have a lot more variety of opponents and monsters. There will be more human type opponent in cities, while more beasts & organic type opponents out of town
  • The company is monitoring feedback from each trailer on the Internet, and see reactions to new trailer and images. If something receives positive or negative feedbacks they will adjust the game accordingly.
Square Enix announced that Final Fantasy Crystal Chronicles: Echoes of Time will be coming to Wii and NDS in North America in winter 2009.

Here are some new images of Square Enix's NDS RPG Dragon Quest IX, when you are in the town or field, if there is something you should investigate, an exclamation sign will appear near it






In Dissidia: Final Fantasy, there is a virtual player option, when you played the game with other players over Wi-Fi connection, the data and play style of each player will be saved. The CPU can simulate the online players even they are not connected. You can store up to 16 virtual players in the game.

More Pics

Personal Note

I'm sorry to inform you that I'm going on a short break, mainly due to the fact I'm traveling to another country. I should be back, though, within a week.

LBP Delayed



Recently, a group of Muslim gamers found some offensive material of Qu'ran scripts in a song in LBP. They quickly sent a message to Sony demanding them to remove that offensive material immediately before any unnecessary controversy reach media's attentions. Sony now announced that it's sorry for this slip up and that the game is still on track for release, just a bit later. 27th, October 2008 is the new date for the Top Game of The Year!


I recently found this leaked clip of Final Fantasy Agito XIII that was shown at this year's TGS. So, with further delay, here's the clip:



via (FF-XIII.net)


I found this clip at Gametrailers. It clearly shows the footage shown at this year's TGS. It looks authentic, so here you go:


Changes to PlayStation®Network Terms of Service and Privacy Policy. This is the title of the email I received today 15 hours ago. This email clearly states the changes to the PlayStation Network. Here's the email body:

Dear PlayStation®Network user

When you registered for PlayStation®Network, you accepted our Terms of Service and User Agreement and our Privacy Policy. The Terms of Service and User Agreement contains important provisions about your activity in PlayStation®Network and your purchases from PlayStation®Store. The Privacy Policy explains what personal data we collect from you and how we use it.

We have recently made some changes to the Terms of Service and User Agreement and Privacy Policy to improve them and to reflect updates to the services available on PlayStation®Network.

These changes include:

> Information about your PlayStation®Network Online ID

> More details about the information we collect via PlayStation®Network and who we share that information with.

> Information about how we may monitor your activity in PlayStation®Network

> Our rights in user created content uploaded via PlayStation®Network

We encourage you to review our updated Terms of Service and User Agreement and Privacy Policy at http://eu.playstationmail.com/Key=9261.tGW.j.V.Ctx991. If you have access to the PlayStation®Store, you can also view them via the links at the foot of every page of the PlayStation®Store.

The revised Terms of Service and User Agreement and Privacy Policy will apply to all future use of PlayStation®Network by you and your Sub Accounts.

Thank you,

PlayStation Network Europe Limited
I don't know what the changes are, but you I thought to post this anyways.


Japanese magazine Shonen Jump has a first look at the battle screen for PSP title Final Fantasy Agito XIII


There has been a flow of news circling the web about official statement from the mastermind, Kojima-san, himself! Well, after some digging, I found out that piece of news dated back to 2005 and only involved the demo version! I also emailed Kojima Productions (not that I'll get an answer) asking if there was in truth in this. If I get an answer, I'll definitly get back to you on that! But until then, MGS4 is still PS3 proberty.


Recently, Microsoft issued a statement regarding the playability of Sony's blockbuster, MGS4. Please note that this followed suit the announcement made by a Konami PR. With more games going multiplatform, they think it's possible. FFXIII is going multiplatform, but that doesn't mean that the X360 can/will handle PS3's quality! With that said, let's see what Microsoft's John Schappert, the firm's corporate vice-president of Live, Software and Services had to say:

I’m certainly in the fan club that would love to see Kojima-san’s masterpiece come our way. It would be wonderful to play Metal Gear Solid on the Xbox. It could become another of the many franchises that started their life on another console that are now coming our way.

I can’t speak on behalf of Konami, but I can shed more light on the fact that we definitely have the power to run MGS4.

There are a lot of recent examples that are in true high-def on our platform and aren’t on PS3. We’ve got an amazing amount of horsepower and graphics power.

I kind of laughed at the last statement,
There are a lot of recent examples that are in true high-def on our platform and aren’t on PS3. We’ve got an amazing amount of horsepower and graphics power.
Yeah, right. Name just one game that's true high-def and better than a PS3 game! This makes you wonder, however, when will Microsoft and their fans put this whole "a good game exclusive on PS3? we'll take it, mind you!" BS?! Only Konami could tell.

Besides, Xbox 360 doesn't have what it takes to run the game! You've got storage issue for one. Also, hardware issues. I mean, who would, in their rightful minds, buy a system that plays russian rolutte on you?! I, for one, wouldn't! I'd happily pay extra bucks and stick with one machine that will rot with me, rather than crossing my fingers in hope it doesn't get infected with RRoD! Oh, and don't forget the whole class action lawsuit!


California , Microsoft sued over Xbox 360 hardware failures.

The outbreak from the "red rings of death" seems to still haunt Microsoft. Now they're facing a class action lawsuit in California.

1up (via Kotaku (via Daily Games News)) is reporting that the lawsuit was filed under California's consumer protection statutes, and alleges that Microsoft knew that the system would suffer a 50 percent failure rate, but concealed the knowledge to compete with the Nintendo Wii and the PlayStation 3. The suit cites articles from sources such as VentureBeat and Yahoo! to support its claims.

If Microsoft loses the suit, they will potentially have to implement a refund program in California as well as surrender profits relating to Xbox 360 sales.
I say this serves them justice! All they do is serve us some crappy software and hardware and expects us to say nothing! You go, California! If Microsoft didn't get back in shape, they will surely will face heavy losses!


Since its release, LittleBigPlanet had been reviewed by several sites. Since I don't own the game, nor will I in the near future (lack of money), I can't post my review here. I'll update this post when I do review it myself.

Metarecritic's score is based on 16 reviews (96/100). Other reviews below:

  • PlayStation Official Magazine UK (100/100):
    "There simply isn't anything else like LBP on any system, anywhere. It's a beautifully elegant and powerful creative tool that puts unlimited potential in the palm of your hand."
  • Maxi Consolas (Portugal) (100/100):
    "LBP is a unique game. It disguises itself as a 2D platform game but surprises the players with a set of editing tools and level sharing absolutely amazing. With a distinctive style and an everlasting future potential, we can say that Sackboy already conquered this industry. [Oct 2008]"
  • Gameplayer (100/100):
    "LittleBigPlanet is like a magic trick, and in that respect it feels less like a video game than an incredible concept executed perfectly. LittleBigPlanet is like LEGO (the blocks, not the game), it’s like Monopoly, it’s timeless... it’s lightning in a bottle – and if Sony play their cards right it could well save the PS3, and propel the console into the stratosphere."
  • Total Video Games (100/100):
    "Undoubtedly one of the finest games in recent years, LittleBigPlanet deserves every single shred of a 10. You won't find a more polished or rewarding videogame this year, and for quite some time we'd imagine."
  • GamePro (100/100):
    "There's really nothing I can say other than this: if you own a PS3 and you don't buy LittleBigPlanet, you are robbing yourself of one of the most unique gaming experiences ever designed."
  • CVG (96/100):
    "You'll look for inspiration for levels, mechanical dilemmas or puzzles in every corner of your life. And in your sleep. It will take over your conversations with fellow players. You will become obsessed. You have been warned."
  • IGN (95/100):
    "Media Molecule has created a brilliant platformer, and then given you the tools to recreate the whole thing over again, or better yet, to create your own ideas from scratch. It's not perfect - the controls could be tighter, automatically shifting between planes can be problematic, the editor isn't quite as robust as you might hope - but what's there is nothing short of astounding."
  • Eurogamer (90/100):
    "The promise that anyone could create something simple and fun and personal with LittleBigPlanet hasn't come true. In a way, it's the opposite of Spore, which makes it easy and fun for every single player to have creative input, but doesn't let any of them change the fabric of the game. LittleBigPlanet lets them run wild, with unprecedented results, but it locks the majority out of the creative process, because it's time-consuming and simply not very enjoyable."


With a score like this, it's really a no-brainer when it comes to purchasing this game! But be forewarned, every X360-moron (not saying all X360 are!) will flood the forums crying for a port of the game to that lousy sorry-excuse of a console!
Well, I only say that because I hate blackmailers and lazy-stealing-asses! Yeah, you know I'm talking about M$! They produce lousy consoles (everything-wise) and steal other platforms successful franchises rather than making their own! Also, whenever a console (specifically, the PS3) makes a good feature or addition to their console, M$ steals the idea and implement it in their system. NXE = ripoff Home! Rumors of adaptation of Blu-ray Drives to the X360 = Already implemented PS3's Blu-ray Drives. Also, cheap HDDs = rivaling PS3's mandatory HDDs!

I'll bash M$ when the time warrents it, but now it's all about LittleBigPlanet! :)

TGS '08: Winners


Tokyo Game Show organizer CESA has announced its best of show winners, under the "Future Division" banner, awarded to unreleased titles.

Twelve titles have made the cut -- voted on by attendees -- and they cover all consoles except for the PlayStation 2.

Without further ado, this year's winners are:

  • Idolmaster SP - PSP (Namco Bandai)
  • Gyakuten Kenji - Nintendo DS (Capcom)
  • White Knight Chronicles - PS3 (Sony)
  • Star Ocean: The Last Hope - Xbox 360 (Square Enix)
  • Dissidia Final Fantasy - PSP (Square Enix)
  • Dragon Quest IX - Nintendo DS (Square Enix)
  • Resident Evil 5 - Xbox 360/PS3 (Capcom)
  • Monster Hunter 3 - Wii (Capcom)
  • 428 - Wii (Sega)
  • LittleBigPlanet - PS3 (Sony)
  • Yakuza 3 - PS3 (Sony)
  • Let's Tap - Wii (Sega)


via Game | Life


Recently, it was announced that PSP's new firmware would be released the same day as the PS3's. As to what new features it will have, PSP store would be the most important. Now, you can access PSP store, ala PS3 store, and download games there.

It was also announced that future PSP releases could all be downloadables rather than UMDs. Sony announced that two of its upcoming games would be downloadables, LocoRoco 2 and Patapon 2.

Square Enix seems to join the ranks as it'll offer its upcoming fight 'em up RPG-style game, Dissida: Final Fantasy. It's unknown if the downloadable version (as it will also be in UMD form) will have a price discount. But for all of you importers out there, the importing part is made easier provided you have a Japanese PS account.

The game will be released on December 18 in Japan.


While at TGS, Konami PR mouthpiece Yoshitaka Arai told Morningstar:

The worldwide demand for an Xbox 360 version (of MGS4) is quite high, and it is something we are currently looking in to.

What does this mean? Well, for one, this certainly isn't confirming anything yet! This could never see the light of daylight after they see the complications they could face when porting the game over. And without standard HDD available on every X360, this could prove troublesome! But if this was done, this could be the kiss of death to Sony's PS3! After all, this game is considered the top seller for the PS3, to date.

Let's hope Konami realizes that this furtile. I hope.

UPDATE:
Eds Note: The original quote has been pulled. There's a new quote from a different Konami PR person (named Chiaki Nakajima) that doesn't even refer to the Xbox 360, but just about how the company was going multi-plat from now on and hoped to take advantage of each platform. Make of this what you will.

As taken from Kotaku, it seems that Konami won't be porting MGS4 but rather go Mulitplatform from now on. It seems as though this is one game M$ can't buy!



It was last week that Microsoft announced that its new NXE upgrade required 128MB of space, excluding arcade owners out. Microsoft promised some kind of solution, and here it is.

www.xboxstorageupgrade.com recommends either clearing some space by removing saved content or entering your Serial Number and Console Id to see if you are eligible for either a free 512 MB memory card or a 20 GB hard-drive for $19.99. This site, as confirmed by Microsoft, is genuine.

Kotaku.com made a post earlier about current generation educational games. With Denise Kaigler, Nintendo of America’s vice president of Corporate Affairs; John Koller, director of hardware marketing, SCEA; and XNA General Manager Boyd Multerer.


Do you think educational games are a good fit for your console either via a standard disc title or downloadable title?
Kaigler
The response of consumers to games like Brain Age for Nintendo DS demonstrated to the entire industry that games with an educational theme were viable. Brain Age remains a top seller, which tells us people are hungry for different kinds of entertainment, including those that stimulate your brain. We have already seen Big Brain Academy: Wii Degree for the Wii console. Wii is a good fit for educational games because the pointing and motion-sensing abilities of the Wii Remote controller allow for more dynamic inputs than simply pressing a button.

Koller
Consoles and handhelds can be a great platform for educational games because they leverage advanced technology while providing an interface that’s intuitive to users. Teens and younger children in particular are familiar with how to interact with games on these systems, so whether it’s for entertainment or education, consoles and handhelds are a natural fit. As far as the medium, both disc and downloadable titles would be appropriate.

Multerer
As part of the XNA team, I don't want to speculate as to the overall strategy of the console. What I can tell you is that with Xbox LIVE Community Games, we're opening the floodgates to the community to create any type of game they want to see on Xbox 360, including educational games. What we've seen through programs like Imagine Cup, Dream-Build-Play, Games for Change and the Community Games beta is that developers are interested in making games that are educational and socially responsible, and we're now giving them a forum to do that and reach millions for the first time on any console.

When Xbox LIVE Community Games launches as part of the new Xbox Experience this holiday, we fully expect to see fun titles that span the entire spectrum of gaming. That means we'll see games that intentionally have an educational focus like "City Rain," "Future Flow" and "Clean Up" which were all created by teams of university students to teach concepts of environmental sustainability.


You can read the rest at Kotaku.com.

Here's a new gameplay footage of the awesome Killzone 2. Enjoy ;)

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